Tears in rain

Writing the previous post had me thinking about my last attempt at creating a website, so I went and dug up a GIF:

Terrain generator

It was a terrain generator built with WebGPU which included quite a few features. Most notable ones are the node editor for building compute shaders, a render graph, and what seems like a pretty obscure algorithm for raymarching heightmaps.

The code is not lost, just forgotten on a random folder somewhere after I decided to scrap it and start over. Other projects were not so lucky and a lot of what I built over the years is actually lost.

I am stubborn and I stand by the fact that the terrain generator was not good enough and had to be scraped. But it is a shame that all that effort is not visible anywhere. One of the reasons for publishing this website before it’s ready was to fix that.

I am really stubborn

This time I commited to using my domain which is a good sign, but this wouldn’t be the first time I scraped a personal website, blog, portfolio, etc. For that reason I’m setting some guidelines:

No content published here will ever be removed.

Editing content requires that all previous revisions be available and directly accessible from the current revision.

Content may be archived but everything on the archive must be easily accessible.

Memory

I’ve come to realize that a lot some of the projects that weren’t good enough at the time are among the coolest things I’ve ever built.

I will make an effort to find and catalogue old projects to eventually store on a public archive that will live on this website.

See you, someday, somewhere.